Website powered by
Joshua Reid
Joshua Reid
Senior Visual Effects Artist- Overwatch 2
Chicago, United States

Summary

Real Time visual effects artist with multiple years of experience working on different projects with very tight deadlines creating a wide variety of different visual effects.

Skills

3D ModelingParticle EffectsTexturing

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
Houdini
Houdini
Maya
Maya
Photoshop
Photoshop
Unreal Engine
Unreal Engine
CrazyBump
CrazyBump

Reel

Productions

    • Video Game
      Overwatch 2
    • Year
      2022
    • Role
      Visual Effects Artist
    • Company
      Blizzard Entertainment
    • Video Game
      Smite
    • Year
      2014
    • Role
      Visual Effects Artist
    • Company
      Hi-Rez Studios
    • Video Game
      Warframe
    • Year
      2013
    • Role
      Visual Effects Artist
    • Company
      Digital Extremes

Experience

  • Visual Effects Artist at Blizzard Entertainment
    Irvine, United States of America
    June 2021 - Present

    Worked on the hero shooter, Overwatch 2

    Created visual effects for heroes, environments, and cosmetics

    Created visual effects for PVE

  • Senior Visual Effects Artist at Hi-Rez Studios
    Alpharetta, United States of America
    January 2020 - May 2021

    Worked on the MOBA, Smite

    I created effects for Gods, Skins, Cinematics, and environments

    Assisted lead with reaching deadlines and helping junior effect artists with any problems they encounter

    Assisted outsource specialist and provide feedback on effects

  • Visual Effects Artist at Digital Extremes
    London, Canada
    September 2017 - December 2019

    I worked on Warframe

    I created effects for environments, weapons, characters, and vehicles.

    I prototyped effects for other internal projects

  • Associate Visual Effects Artist at Hi-Rez Studios
    Alpharetta, United States of America
    November 2014 - August 2017

    Worked on the MOBA, Smite.

    I created visual effects for gods, skins, environments and in game cinematics